Aster's Ledger

Session notes for Marsh and Company

Latest session

Session 18 — Birthday Pills and Questionable Fish

Monday, October 26, 2026
The party fought a running battle against ghouls in the cave's lower halls, using Beatrix's spike growth and Shoomit's rifle to grind them down — a fight that cost Beatrix her flying companion Bone, eaten mid-battle by a ghoul. After a burrito-driven break they pushed west to a strange underground pool, where a magical envelope slipped into Beatrix's pocket turned out to be a birthday gift: a pill that guarantees one perfect roll. Shoomit's stealthy swim up the subterranean river woke a giant constrictor snake that bloodied Glomblax before withdrawing underwater, and the session ended with the party standing at a barricaded door, listening to a crowd of voices joking on the other side.

Session 17 — Into Wave Echo Cave

Monday, October 19, 2026
Leaving Phandalin's suspicion and inflated prices behind, Beatrix, Shoomit, John, and Glomblax set out for Wave Echo Cave in search of wealth and the Forge of Spells. Shoomit recovered Gundren's wedding ring and an unusually worn Ring of Protection; inside the cave, the party found Tharden Rockseeker dead and Nundro missing, recovered a Cloak of Protection and a pistol, and fought an ochre jelly and three ghouls. Bone's scouting revealed more ghouls approaching, leaving the party only moments to prepare when play resumes. Venomfang's deadline remains tonight, with a meeting arranged at Old Owl Well.

Session 16 — The Town Turns Its Back

Monday, October 12, 2026
The party returned to Phandalin to find the town cold and hostile: a young man's rumors — that they worked for a dragon and were rounding up slaves — had preceded them, and Sildar Hallwinter, Toblen, Elsa, and much of the town wanted answers. Beatrix confessed the dragon situation in the worst possible way, the party was refused lodging and stable, and they went to the Shrine of Luck, where Sister Garaele's naked prayer ritual inadvertently summoned the necromancer Hamun Kost — who rolled into town with ~75 zombies and agreed to cast gentle repose on their two corpses. Back at their half-finished mansion, the party haggled a construction crew down from a 1,000 gp shakedown to 100 gp plus a brothel discount, then split up to sell loot and secure a 500 gp diamond for Gundren's resurrection. The session's standout beat was Shoomit's natural-20 apology to Edvard, the party's "vampire" jeweler — winning the diamond deal without Beatrix's own apology, which was held over to next session.

Session 15 — Naked Surrender and a Dragon's Price

Monday, September 28, 2026
Pinned down in Cragmaw Castle by Iarno's goblin army and cut off from Shoomit, the party's fight collapsed when Beatrix lost concentration on her Spike Growth, and they made the only play left: strip, surrender, and stall for time by texting Venomfang. The dragon crash-landed into the goblins' newly invented trial, played interested attorney long enough to be handed the prisoners' case, then sold the rescue for double the slaves — 200 within the original deadline — before kicking through the wall to free the naked, manacled adventurers. They fled into the woods under a fog cloud, reunited with Shoomit at the cart, picked their manacles, and set their sights on finding the necromancer Hamun Kost to raise a zombie army. The session closed with a level-up and Glomblax earning inspiration for holding the door.

Session 14 — An Empty Page in the Ledger

Monday, September 21, 2026
No gameplay occurred in the recorded session. The transcript for Session 14 consists only of a session header and a start timestamp (2026-09-21 22:39:43); no voice lines, dice rolls, dialogue, or character actions were captured. Nothing in this entry can be attributed to any player, character, or NPC, and no continuity-relevant events, numbers, or open threads can be drawn from it.

Session 13 — A Million Men in the Trees

Monday, September 14, 2026
Bone's scouting raised Cragmaw Castle's alarm, and a bizarre bluff about millions of soldiers led to Shoomit stripping for a manacled audience while Beatrix planned to hide in his folds as a ferret. The ruse collapsed into an entrance fight; the battered party retreated, waited two days, returned, killed King Grol, and cornered a wounded Vyerith—only for the doppelgänger to seize unconscious Gundren as a human shield.

Session 12 — Cards, Char, and a One-Week Deadline

Monday, August 31, 2026
The party's plan to quietly spare Reidoth collapsed; Venomfang killed her and gave them one week to return with slaves. After surviving the squirrel bite through the rest of the journey and overnight, they reached Cragmaw Castle.

Session 11 — Hot Dragon Mama

Monday, August 24, 2026
The party walked into Thundertree's tower expecting to parley with the resident dragon and very nearly walked out as his enslaved construction crew — until Beatrix turned a doomed negotiation into a telenovela. She seduced Venomfang, brokered the four card-playing cultists into slavery in the party's place, and lured the druid Reidoth into the tower as the dragon's promised kill, buying them the location of Cragmaw Castle. The session closed with Reidoth inside the trap, Venomfang due back next session, and Beatrix newly and dangerously smitten: *"I lost my wisdom saving throw. I can't stop, and I won't stop."*

Session 10 — The Heart of the Cards

Monday, August 17, 2026
After fighting through Thundertree's blights and ash zombies, the party looted the ruins, endured Reidoth's mockery, found the apothecary's emerald pendant, and won a dragon-cult offering in an eight-hour card game before preparing to meet Venomfang.

Session 9 — An Owlbear’s Promise

Monday, August 10, 2026
After collecting Daran Edermath's reward and checking on the Whorebedashery, the party traveled to Thundertree, made a tenuous peace with an owlbear, met the druid Reidoth, and ended surrounded by giant spiders and approaching twig blights.

Session 8 — The 25-Gold Tabaxi and a Banshee’s Song

Monday, August 3, 2026
The party traveled to Old Owl Well to handle reports of undead, only to find a reclusive necromancer and a hobgoblin ambush attempting to collect a shockingly low 25-gold bounty on Beatrix. After defeating the bounty hunters and learning their employer was the mysterious “Spider,” they struck a deal with the necromancer Hamun Kost: in exchange for the name of the ruin’s builder, he would leave the area. John charmed the banshee Agatha with flowers and a ballad, securing the wizard’s name and a very forward invitation. With Hamun satisfied and the bounty hunters dead, the party set out for Edermath Orchard with a new admirer, an unresolved bounty, and a potential undead house guest.

Session 7 — Traps, Deeds, and Whorebedashery

Monday, July 27, 2026
The party returned to the Redbrand hideout only to find it abandoned and rigged with elaborate traps, including a greasy pit, a poisoned note, and a pressure-cooker bomb. After methodically disarming everything and discovering that Glasstaff and his crew had fled toward the Spider, they claimed the strongbox and returned to town. In Phandalin they collected the deeds to Tresendar Manor and a shopfront, launched a brothel/hat-shop (“whorebedashery”) with enthusiastic local support, and accepted a new bounty from Sildar. The session closed with a visit to Daran Edermath, who offered magical boots and a guitar in exchange for clearing zombies from the Old Owl Well—which the party agreed to do next.

Session 6 — Glasstaff Unmasked

Monday, July 20, 2026
The party finished the crypt fight beneath Tresendar Manor, survived an ambush by Glasstaff's invisible familiar, rescued Mirna Dendrar and her children, and fled the hideout ahead of a Redbrand counterattack. Back in Phandalin, they divided their coin, bought supplies, discovered that Glasstaff is Sildar's missing friend Iarno Albrek, and learned that the Spider connects the Redbrands to the goblins. After enemies tracked Beatrix's camp into the woods, the whole company took refuge at the Stonehill Inn and resolved to return to the manor in the morning.

Session 5 — Secrets, Skeletons, and Mama Marsh

Monday, July 13, 2026
The party killed the one-eyed creature beneath Tresendar Manor after bargaining for its secrets, found a magical sword and evidence of stranger goblins, chased the person they believed to be Glasstaff until his trail vanished, recruited another ruffian into Marsh and Company, and ended the night surrounded by skeletons and incoming Redbrands.

Session 4 — Marsh and Company

Monday, July 6, 2026
The party interrogates and recruits a captured Redbrand, parleys with Sildar and the evasive Townmaster Wester, and runs afoul of Edvard, an impossibly-cold patron at the Stonehill Inn who protects the barmaid Elsa and charmed Beatrix without visible spell components. After learning the Redbrands' lair lies beneath Tresendar Manor, the party scouts a secret tunnel via bat wild-shape, discovers a mind-reading aberration in a chasm, and opens combat against it.

Session 3 — Deals, Dice, and Dynamite

Monday, June 29, 2026
Party helps Klarg defeat Yeemik's coup, rescues Sildar Hallwinter, travels to Phandalin, delivers Gundren's supplies to Barthen's Provisions, and survives a Redbrand night ambush.

Session 2 — The Wolf Whisperer and Yeemik's Bargain

Monday, June 22, 2026
John talks his way into an audience with Klarg, meets Yeemik who proposes a deal — kill Klarg for Sildar. Meanwhile Beatrix befriends the wolves via Speak with Animals, John and Chippo scope the snake tunnel (Chippo provokes the snake — both he and Beatrix are downed). The goblins haul them up, stabilize them, and restrain them with Sildar. John returns with Yeemik who presents the "intruders." Party then negotiates with Yeemik, gambles with goblins, recruits a friendly goblin, sneaks through the chimney into Klarg's chamber, fights Klarg's honor guard and Ripper the wolf, then negotiates a truce with Klarg by revealing Yeemik's coup.

Session 1 — Goblins, Gambling, and a Captive Corby

Monday, June 15, 2026
Session Zero — character introductions and campaign setup. Party escorts supplies from Neverwinter to Phandalin for Gundren Rockseeker. Goblin ambush on the Triboar Trail, interrogation of Corby the goblin, journey to the Cragmaw hideout. John Robertson gambles his way past the goblin guards as a distraction.